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Tim Oliver Haag
Tim Oliver Haag
Character Artist
Karlshamn, Sweden

Skills

3D AnimationCharacter Animation3D ModelingProp ModelingTexturingPBR TexturingTexture BakingCharacter ModelingDigital Sculpting

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
xNormal
xNormal
Quixel Suite
Quixel Suite

Experience

  • Character Artist at Forgotten Key
    Sweden
    August 2017 - Present

    Project: Unannounced multi-platform game

    - Character modeling

    - Props modeling

    - Creature rigging

  • Character Artist at Hardscore Games
    Berlin, Germany
    February 2017 - May 2017

    Project(s): Cancelled fantasy game and a cancelled urban fantasy game (mobile)

    - Character modeling

    - Animation and rigging

  • Character Artist at Freelance
    Sweden
    February 2016 - January 2017

    Project: Synstasis (PC) by Transhumanoid Productions

    - Character modeling

    Project: Just Another Story (PC) by Diamondhenge

    - Character modeling

  • 3D Artist at Seppuku (for Tension AB and Playstation First)
    Falun, Sweden
    May 2015 - June 2015

    Project: Ruckus Rumble (PS4)

    - Character Modeling

    - Character animation

    - UI & 2D character portraits

  • Intern at A Sweet Studio AB
    Stockholm, Sweden
    March 2015 - May 2015

    Project: Candy Bandit (mobile)

    - Visual effects

    - 2D concepting

  • Intern at Rigid-Soft AB
    Stockholm, Sweden
    November 2014 - March 2015

    Project: Lifeless (PC)

    - Modeled & textured a playable character and interchangeable clothes

    - Created a base animation set and rig